This week was a continuation from last week's Robot Arm animation. The focus for this exercise was to clean up the animation (move from block to spline) and learn how to use Parent Constraints. YIKES! Without going into much technical details, Parent Constraints are used when an object (the parent) drives another object's Translation and Rotation data. In my case the Robot's Arm (parent/driver) grabs the Can (child) from one side of the screen to the other. This method is useful for when you have a character in a scene interacting or holding different kinds of objects. There's a lot of information on this subject, and I'm still trying to wrap my head around the technical aspects of using constraints, but for now that's pretty much the basic explanation what constraints are and how they work.
Besides using constraints, I tried to experiment with different types of workflows. Moving from block to spline can be intimidating and things can get all crazy! So I decided to try different methods just to understand how each type of spline worked and how they affected my blocking. Trial and error is one of favorites methods of learning, so why not? I had a couple of late nights (with lots of coffee) trying to figure out and clean up my animation to a point I was happy. Totally worth it! There's so much you can learn from experimentation and making mistakes. Not to mention all the stuff I learned from the awesome feedback I got from other AM students, they are always there for you when you need an extra pair of eyes and to keep you motivated. :)
Have a great Memorial Weekend!
-Jose