First assignment consisted of building a basic character model from polygons and nurbs with all objects in a hierarchy. Wait... what's a hierarchy? It's basically assigning a parent/child order to the character's joints so they move as they would in real life. For example, if I move the knee, the knee will move along with the lower leg and foot or if I move the upper torso, the arms and head will follow. By doing this correctly, you can easily pose your character in a scene. In other words, we had to create a very basic but fully functional rig.
The second assignment was super fun! It consisted of building a set for staging our previously created character to tell a story. We also had to create different cameras to frame different shots within the set.
Again, tons of information to absorb this week: modeling, hierarchy, pivot points, staging, camera angles, composition and how to use more tools in Maya. I'll be posting some my notes and tips from week 5 sessions later on this week. :)
Wow! Impressive. You really went to town. Love your character design and his pose within the scene. Great staging, too--your compositions are really effective. Keep up the excellent work!
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