Friday, June 8, 2012
Saturday, June 2, 2012
AM Springboard: Week 9 Basic Step
It's time to move on to Class 1! I'm super excited! Stoked! Thrilled! Jumping up and down and off the wall like an idiot would be a better description! - But you get the point. Springboard is finally over! Had such a great time with my mentor, classmates and learning the animation tools from Maya. And to think we didn't even scratched the surface yet. I still have huge amounts of stuff to learn along the way, Maya is such a complex piece of software. I'm also a bit nervous! Remember that feeling of going to college for the first time? Same thing here! We are currently scheduled to start a few weeks from now. In the meantime, I'll try to enjoy the free time with my family and maybe put together a small progress reel with my Springboard assignments.
Here's my final assignment for AM springboard, hope you guys like it!
Cheers!
Jose
Here's my final assignment for AM springboard, hope you guys like it!
Cheers!
Jose
Saturday, May 26, 2012
AM Springboard: Week 9 Robot Arm
This week was a continuation from last week's Robot Arm animation. The focus for this exercise was to clean up the animation (move from block to spline) and learn how to use Parent Constraints. YIKES! Without going into much technical details, Parent Constraints are used when an object (the parent) drives another object's Translation and Rotation data. In my case the Robot's Arm (parent/driver) grabs the Can (child) from one side of the screen to the other. This method is useful for when you have a character in a scene interacting or holding different kinds of objects. There's a lot of information on this subject, and I'm still trying to wrap my head around the technical aspects of using constraints, but for now that's pretty much the basic explanation what constraints are and how they work.
Besides using constraints, I tried to experiment with different types of workflows. Moving from block to spline can be intimidating and things can get all crazy! So I decided to try different methods just to understand how each type of spline worked and how they affected my blocking. Trial and error is one of favorites methods of learning, so why not? I had a couple of late nights (with lots of coffee) trying to figure out and clean up my animation to a point I was happy. Totally worth it! There's so much you can learn from experimentation and making mistakes. Not to mention all the stuff I learned from the awesome feedback I got from other AM students, they are always there for you when you need an extra pair of eyes and to keep you motivated. :)
Have a great Memorial Weekend!
-Jose
Sunday, May 20, 2012
AM Springboard: Week 8
I can't believe we are done with Week 8 already, 2 more weeks and AM Springboard is over! I'm having such a great time with the animation assignments and just absorbing about every little piece of information our mentor and lecture has given us. Things like the Graph Editor, tangent types and splines are finally clicking and making sense to me. The Graph Editor was such a confusing and foreign tool for me but now I'm beginning to understand how powerful this tool can be for your animations.
The first assignment for the week was to animate a bouncing ball and then import our same animation of the bouncing ball once or twice. After importing your animation, our job was to use the Graph Editor to readjust the timing and values by scaling the keys up or down. It was a great exercise to work on! By doing so you have a better understanding how simple changes in the Graph Editor can affect your timing and sense of weight.
If you notice in my bouncing ball assignment below, the weight and timing of the balls are all different. It's basically the same animation for all 3 balls, I only scaled up or down the keys for each ball (some minor tweaks on the Translation X and Y) but for the most part is the same. Very cool trick!
Our second assignment was to work on a simple animation of a robot arm grabbing a can with a max of a 100 frames. It was a fairly open assignment so you can either go very simple or you can go crazy and built some character into your animation. I though it looked more like a mantis so I decided to approach it differently and give the robot some character. This week was our blocking pass only (that's why is still looks a little rough) but for next week's assignment I get to refine the details and clean up my animation. Should be fun! Hope you guys like it!
Happy animating!
Jose
The first assignment for the week was to animate a bouncing ball and then import our same animation of the bouncing ball once or twice. After importing your animation, our job was to use the Graph Editor to readjust the timing and values by scaling the keys up or down. It was a great exercise to work on! By doing so you have a better understanding how simple changes in the Graph Editor can affect your timing and sense of weight.
If you notice in my bouncing ball assignment below, the weight and timing of the balls are all different. It's basically the same animation for all 3 balls, I only scaled up or down the keys for each ball (some minor tweaks on the Translation X and Y) but for the most part is the same. Very cool trick!
Our second assignment was to work on a simple animation of a robot arm grabbing a can with a max of a 100 frames. It was a fairly open assignment so you can either go very simple or you can go crazy and built some character into your animation. I though it looked more like a mantis so I decided to approach it differently and give the robot some character. This week was our blocking pass only (that's why is still looks a little rough) but for next week's assignment I get to refine the details and clean up my animation. Should be fun! Hope you guys like it!
Happy animating!
Jose
Saturday, May 12, 2012
AM Springboard Week 7: Basic Animation 1 & 2
We finally got the ball rolling in animation this week - Literally! Really excited about the upcoming projects! :)
Here are couple of playblasts for this week's animation assignments:
Here are couple of playblasts for this week's animation assignments:
Sunday, May 6, 2012
AM Springboard: Week 6
Week 6 is finally over! Which means is all about animation from now on! :)
This week was a continuation of week 5 assignments. On our first assignment for week 6 we had to finish up our shot by adding different shaders and materials to our set and character using the Hypershade. Another part of our assignment was to continue polishing our shot by experimenting with different types of lights and using the 3 point lighting method. We also had to render out our scene by using Maya's software render but in my case I used Mental Ray. I also turned on Global Illumination and Final Gathering for better results. I'm pretty happy with the final results, this is the first time I tackle a project this complex in Maya. Great learning experience!
Here are my final renders for Springboard Week 6 with all the camera shots, shaders and lights:
This week was a continuation of week 5 assignments. On our first assignment for week 6 we had to finish up our shot by adding different shaders and materials to our set and character using the Hypershade. Another part of our assignment was to continue polishing our shot by experimenting with different types of lights and using the 3 point lighting method. We also had to render out our scene by using Maya's software render but in my case I used Mental Ray. I also turned on Global Illumination and Final Gathering for better results. I'm pretty happy with the final results, this is the first time I tackle a project this complex in Maya. Great learning experience!
Here are my final renders for Springboard Week 6 with all the camera shots, shaders and lights:
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